Microsoft acquires Activision Blizzard in $69-billion gaming deal (2024)

Microsoft acquired gaming giant Activision Blizzard on Friday, closing the biggest deal in video game history after more than a year of close scrutiny from antitrust officials around the world.

The announcement came after Microsoft cleared a final regulatory hurdle to the deal from Britain’s competition watchdog.

The $69-billion purchase of Santa Monica-based Activision Blizzard makes Microsoft the third-largest gaming company in the world by revenue, behind China’s Tencent and Sony in Japan.

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First announced in January 2022, the deal faced heavy scrutiny from regulators in the European Union, United States and United Kingdom who argued that the acquisition could raise prices for gamers and harm competition in the gaming industry, including in cloud-based gaming. In total, more than a dozen countries reviewed the acquisition.

Microsoft President Brad Smith said in a statement the combination “will benefit players and the gaming industry worldwide.”

The purchase, seen as a test of whether international regulators would approve such blockbuster tech deals, comes as the growing global games market is expected to generate nearly $188 billion in revenue in 2023 — up 2.6% from last year, according to Amsterdam-based industry tracker Newzoo.

In an email to staff, Activision Blizzard Chief Executive Bobby Kotick said that he would stay with the company through the end of the year.

“Combining with Microsoft will bring new resources and new opportunities to our extraordinary teams worldwide,” Kotick said. “It will also enable us to deliver more fun, more joy, and more connection to more players than ever before.”

Microsoft’s bid is part of a years-long consolidation trend in the video game industry that has shifted power away from game makers into the hands of platform holders, said Joost van Dreunen, author of “One Up: Creativity, Competition, and the Global Business of Video Games.”

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“Microsoft is trying to redraw the boundaries or the definition of what the games industry looks like,” Van Dreunen said. “In a conventionally sort of console-based universe, they now have console, PC, mobile and the cloud. It allows them to compete on their strengths.”

In purchasing Activision Blizzard, Microsoft will boost its mobile gaming presence by adding “Candy Crush” and “Call of Duty Mobile” to its arsenal at a time when mobile is gaming’s most significant segment by consumer spending.

With the acquisition completed, Microsoft said that it will begin the process of making Activision, Blizzard and King’s library of games available on Xbox’s Game Pass and other platforms.

Van Dreunen said that closing the deal could have a ripple effect across the industry, leading other corporations to look at what they might be able to acquire in order to compete.

“What’s going to happen to Electronic Arts? It’s worth $35 billion. That’s nothing compared to what they are about to close,” he said, referring to the Redwood City, Calif.-based video game company. “I would not be surprised if the top 10 companies in the games industry, five years from now, would be exclusively platform holders.”

The industry’s landscape has vastly changed over the last decade, he said. Several large companies — including Microsoft — acquired other game studios over the course of the pandemic, when the industry skyrocketed as people stayed home.

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Microsoft announced its plan to acquire gaming company Zenimax for $7.5 billion in 2020. Two years later, Sony purchased game developer Bungie for $3.6 billion, while Take-Two Interactive bought mobile game giant Zynga for $12.7 billion. Microsoft revealed it would buy Activision Blizzard that same year.

The move came amid a crackdown on tech mergers by U.S. Federal Trade Commission Chair Lina Khan, who has opposed the Activision acquisition. But a federal judge in San Francisco ruled earlier this year that the FTC hadn’t shown that the deal would harm competition for gaming.

Instead, the court said, evidence pointed to the deal granting more consumer access to games by keeping Activision’s popular “Call of Duty” series on PlayStation for 10 years, agreeing with Nintendo to bring “Call of Duty” to Switch and signing deals to bring Activision’s content to several cloud gaming services for the first time.

Still, the FTC has said that it will resume its administrative case against the deal even after it closes.

The U.K.’s Competition and Markets Authority also initially blocked the acquisition, before regulators accepted a restructured deal that transferred cloud streaming rights for current and new Activision Blizzard PC and console games released over the next 15 years to Ubisoft Entertainment, a global game publisher.

Under the new agreement, Microsoft won’t be able to release Activision Blizzard games exclusively on its own cloud streaming service, Xbox Cloud Gaming, or to exclusively control the licensing terms of Activision Blizzard games for rival services.

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“The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for U.K. cloud gaming customers,” the British watchdog said.

The European Commission approved the deal in May, calling it pro-competitive.

The purchase is not the first in Activision’s history.

The company, founded in Sunnyvale, Calif., in 1979, launched after game developers left Atari over labor issues and recognition for their work.

By the late 1990s and early 2000s, the business that began in a California garage had made moves that would propel it to the top of the gaming world. Activision purchased dozens of companies, including game developers Raven Software, Treyarch and Infinity Ward.

The company merged with Irvine-based Blizzard Entertainment in 2008 in a $19-billion deal, the largest merger or acquisition in the video game industry at that time, making it Activision Blizzard.

Activision Blizzard then bought itself out from under French media company Vivendi for about $8 billion in 2013, before acquiring “Candy Crush” publisher King Digital Entertainment for $5.9 billion in 2016.

This latest transaction with Microsoft came after a protracted series of labor disputes in which Activision Blizzard employees alleged that the company harbored a hostile, sexist, discriminatory workplace — something that Activision Blizzard has denied.

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California’s Department of Fair Employment and Housing filed a lawsuit against the video game maker, and some employees sued.

A settlement with the federal Equal Employment Opportunity Commission led Activision to establish an $18-million fund for workers who experienced sexual harassment or discrimination at the company, among other types of workplace misconduct. The company denied all wrongdoing.

“Activision is a long way off from its renegade origins,” said Laine Nooney, assistant professor of media industries at New York University. “The founding of Activision was a real punch up to corporate power. Now it’s hard to imagine a game company more corporate than Activision proper.”

Microsoft has expressed ambitions in changing that piece of the company’s culture after taking a different tack with labor and recognizing a union of quality assurance workers formed under the Communication Workers of America.

On Friday, the CWA said the acquisition would improve working conditions in the game industry because Microsoft will remain neutral should Activision Blizzard employees express interest in joining a union.

It’s not clear what the deal means for gaming culture, Nooney added. Acquisitions, they said, aim to create benefits for consumers in the form of lower prices. But Microsoft has already increased the cost of Game Pass, the Xbox subscription service.

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And although the Activision acquisition is mainly about Microsoft centralizing platform power, Nooney said, console loyalties die hard.

“The most common video game platform owned by the young generation I teach isn’t a PlayStation or an Xbox — it’s a Switch,” they said. “Microsoft can’t predict its own future. It’s simply hoping that this acquisition will better tilt the plane in its direction.”

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Microsoft acquires Activision Blizzard in $69-billion gaming deal (2024)

FAQs

Microsoft acquires Activision Blizzard in $69-billion gaming deal? ›

Microsoft said on Friday that it had closed its $69 billion purchase of the video game giant Activision Blizzard, overcoming significant regulatory hurdles in Britain and the United States and signaling that the tech industry's giants are still free to use their cash hoards to get even bigger.

Did Microsoft close $69 billion takeover of Activision Blizzard? ›

Dec 6 (Reuters) - Xbox maker Microsoft (MSFT. O) , opens new tab closed its $69 billion deal for "Call of Duty" maker Activision Blizzard in October after Britain's antitrust regulator cleared the restructured deal.

Who won the Microsoft Activision deal? ›

NEW YORK — Microsoft has completed its acquisition of video game-maker Activision Blizzard for $69 billion, closing one of the most expensive tech acquisitions in history that could have repercussions across the video game industry.

What were the benefits of Microsoft acquisition of Activision Blizzard? ›

Acquiring Activision Blizzard gives Microsoft access to multi-million dollar IPs such as Call of Duty, Overwatch, Diablo, and WarCraft franchises, as well as studios such as Treyarch and Infinity Ward, at a time when video game IP is proving highly valuable — just see the success of HBO's The Last of Us adaptation.

Did Microsoft $68.7 billion acquisition of Activision Blizzard was approved by regulators? ›

UPDATED: Microsoft closed a $68.7 billion deal to acquire Activision Blizzard on Friday after getting the green light from regulators in the U.K., nearly two years after it was first announced.

Is the Microsoft Activision deal done? ›

On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion. The acquisition was completed on October 13, 2023, with its total cost amounting to $75.4 billion.

Did the FTC approve the Microsoft Activision deal? ›

Microsoft closed its $69 billion deal to acquire Activision Blizzard in October after obtaining the approval of British regulators, per the report. The FTC filed its lawsuit in December 2022, arguing that the merger would harm competition in the gaming industry, according to the report.

Does PlayStation still own Activision? ›

Microsoft Now Owns Activision Blizzard: What It Means for Your Favorite Games. Overwatch, Call of Duty and World of Warcraft are now all owned by Microsoft.

Who owns Blizzard now? ›

In October 2023, Microsoft acquired parent company Activision Blizzard, maintaining that the company will continue to operate as a separate business. While part of the larger Microsoft Gaming division, Blizzard Entertainment retains its function as the publisher of games developed by their studios.

Did Xbox buy out Call of Duty? ›

Microsoft has completed its $69bn (£56bn) takeover of Call of Duty maker Activision Blizzard in the gaming industry's biggest ever deal. It comes as Microsoft, which owns the Xbox gaming console, was given the green light for the global deal after UK regulators approved it.

What are the consequences of Microsoft buying Activision? ›

Competition law considerations

It is possible that, as a result of the acquisition of Activision, Microsoft could harm competition in: the distribution of console and PC video games, including multi-game subscription services and cloud game streaming services; and. the supply of PC operating systems.

What is Microsoft's biggest deal with Activision Blizzard? ›

Last week, Microsoft completed its $69bn purchase of Activision Blizzard, sealing a deal that many called the biggest in video game history (although they are overlooking the 1965 merger of Nihon Goraku Bussan and Rosen Enterprises to form the glorious Sega Enterprises, but let's not get into that).

Why is Microsoft buying all the game companies? ›

Microsoft says the move would make it the third-largest gaming company by revenue, following Tencent and Sony. The company, already a giant in the market, would gain even more leverage over how games are made and distributed.

Who has to approve the Activision Blizzard deal? ›

The EU said that Microsoft's deals to make Activision Blizzard's games available on other cloud gaming providers had fully addressed its concerns. It's a big win for Microsoft, but the tech giant is still unable to complete its deal without the approval of the UK's Competition and Markets Authority.

Who is suing Activision Blizzard? ›

Professional gamers Hector “H3cz” Rodriguez and Seth “Scump” Abner, in a lawsuit filed on Thursday in California federal court, allege that the gaming giant violates antitrust laws by preventing “would-be competitors from entering the market” and coercing players and team owners into acquiescing to “extortionate ...

How much of a premium did Microsoft pay for Activision Blizzard? ›

Under the terms of the deal, Microsoft will pay $95 per share – a 45 percent premium to Activision's closing price on Friday 14 January, the last day of trading before the deal was announced. The transaction is subject to customary closing conditions, regulatory review and Activision Blizzard's shareholder approval.

Which company recently completed a $69 billion acquisition of Activision Blizzard? ›

Microsoft completes $69b Activision Blizzard acquisition.

How much was the Microsoft Blizzard merger? ›

Microsoft (MSFT) on Friday finalized its $69 billion purchase of "Call of Duty" maker Activision Blizzard (ATVI), according to a regulatory filing from the company Friday, in what is the largest-ever merger for the gaming market.

Is Activision Blizzard a billion dollar company? ›

By January 2021, the company's net value was estimated to be $72 billion based on its stock trading price due to the ongoing demand for video games from the COVID-19 pandemic. The Public Investment Fund of Saudi Arabia acquired 14.9 million shares of Activision Blizzard, valued at $1.4 billion, in February 2021.

Is COD going to be an Xbox exclusive? ›

Call of Duty will remain on both Xbox and Sony's PlayStation for at least the next 10 years thanks to a deal agreed upon by both companies in July.

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